
Audio Services
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Speed of Dark Music offers custom music composition, sound design, music catalog licensing, and audio production at rates that can be tailored for your project's budgets and accommodate your timelines. Please reach out to me via the contact page or directly at audio@speedofdarkmusic.com
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Original music composition for interactive media (videogames, VR, web, gallery installation, corporate events). Mixed in stereo, surround (4.0, 5.1), or spatial audio (hrtf, ambisonic, dolby atmos, binaural).
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Original music composition for linear media (film, TV, web) mixed in stereo or surround sound
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Sound design (ambient soundscapes, UI/haptic, SFX) for linear or interactive media
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Licensing of my extensive back catalog of music, including creating augmented versions or customized mixes
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Audio production ~ basic editing, V.O. editing, synth/drum programming, cleaning/restoration, batch processing
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Mixing ~ stereo, surround (Atmos, 4.0, 5.1), or spatial audio mixes
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Remixing
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Mastering ~ stereo or 4.0/5.1 surround. Digital mastering only (no analog, no tape)
Info
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Founded by Kasson Crooker with 30 years experience composing and producing linear & interactive music for bands, videogames, web, film/tv. Decades of creativity and innovation in the videogame and audio technology industry creating interactive music games, innovative spatial audio experiences at THX and at Microsoft for HoloLens, immersive audio for web, and licensing music to well known films and TV shows.
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I'm primarily a classically-trained electronic musician but I also incorporate acoustic instrumentation and extensive sound design elements into my compositions. My compositions range from haunting and serene to dark and visceral to uplifting and emotional and I can approach songs from abstract soundscapes to pop song arrangements. My Seattle-based studio facility features rare vintage synthesizers (Moog Sonic6, Prophet 10, Arp Odyssey) and I mix/master in stereo, surround, and spatial audio formats. My compositional influences include Wendy Carlos, Vangelis, Hans Zimmer, Jóhann Jóhannsson, Mica Levi, Depeche Mode, Portishead, Brian Eno, & Ryuichi Sakamoto.
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Interactive web audio clients:​
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Barbarian Group, SpeedShape, TeamOneUSA, VW, Lexus
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Custom music and sound design for interactive websites
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Audio technology partnerships:​
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Microsoft, THX, Harmonix Music Systems
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Audio Director at Microsoft creating spatial audio experiences for HoloLe)ns
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Audio Director & Project Director at Harmonix (12 years) creating interactive music videogames like Amplitude, Guitar Hero, RockBand, and Dance Central (over a dozen shipped AAA titles)
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Composition & Audio production experience:​
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Custom music creation for videogames (Audica, Shard, Neon FM, Amplitude HD, Chime#, Sentris, Phase, Guitar Hero)
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Licensing of extensive music catalog to FILM and TV (Titan AE, Chronicles of the Ghostly Tribe, The L Word, The Hills, Charmed, various indie films)
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Composed & produced hundreds of songs for bands (Freezepop, Symbion Project, ELYXR, Splashdown, Rocococo)
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Mixing, mastering, and audio production for dozens of bands and albums (stereo and surround)
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Beta-testing of synths and plugins, preset development (Eventide, Lexicon, Newfangled Audio)
Music Composition & Sound Design Reel
Music composition ~ re-score of short film EPOCH (electronic, ambient, Japanese koto)
Music composition ~ re-score of short film ALIVE (ambient, piano, orchestral, uplifting)
Film music composition ~ Intense scenes from One and the Same (orchestral, electronic, dramatic)
Music & sound design ~ Shard game (unreleased prototype)
Music & sound design ~ Lexus website (TeamOneUSA agency)
Music composition ~ licensed music for NARS web video
Sound design ~ Chevy Camaro website (Speedshape agency)
Music composition ~ licensed music for TitanAE feature film (electronic, full version on soundtrack album)
"Karma Slave" composed by Kasson Crooker, Adam Buhler, & Melissa R Kaplan. Performed by Splashdown
Created and owned by Florian Nick
"One and the Same" directed by Felipe Cisneros
VIDEOGAMES
I have contributed music and/or sound design to the following games:
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Audica (Oculus VR, Steam VR)
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FreQuency (PS2)
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Amplitude (PS2) & AmplitudeHD (PS3/4)
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DDR Ultramix 3 (Xbox)
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Phase (iPod)
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Guitar Hero 1 & 2, Guitar Hero DS
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RockBand2 & RockBand Network
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Neon FM (Arcade, mobile)
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Sentris (Steam)
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Chime# (Steam, Switch)
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Shard (PC prototype)
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Rocococo Audiogame Fantastique!
Licensed music for Audica VR
Licensed music for Guitar Hero 2
VIDEOGAMES I HAVE HELPED DEVELOP:​
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Grand Prix Legends (PC, 1998) - Audio Director
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FreQuency (PS2, 2001) - Audio Developer
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Amplitude (PS2, 2003) - Audio Developer
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Karaoke Revolution 1-4 (PS2, Xbox, 2004-2006) - Audio Director
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Eyetoy:AntiGrav (PS2, 2005) - Audio Director
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Guitar Hero 1 (PS2, 2005) - Audio Director
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Guitar Hero 2 (PS2, 2006) - Audio Director
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Guitar Hero 80's Edition (PS2, 2006) - Audio Director
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Phase (iPod, 2007) - Project Director
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RockBand 2 (Xbox, PS3, Wii, 2008) - Project Director
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RockBand 3 (Xbox360, PS3, Wii, 2008) - PreProduction Director
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Dance Central 1 (Xbox360, 2010) - Project Director
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Dance Central 2 (Xbox360, 2011) - Project Director
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Shard (PC prototype, 2016) - Audio Director
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Rocococo Audiogame Fantastique! (Steam, PC, Mac, 2024) - Project Director, Game Design